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Filip Stojanovski

Contemporary Storytelling: Comics and Animation

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Moving Towards Animation

It is obvious that the core elements of the language of comics are also used in animation. The visual iconography is similar, and use of closure is apparent in the activity of the viewer to supplement for not seeing continuous movement, but a series of pictures flashing on the screen. The difference between these two related mediums is the following: comics use movement through space (of the page) as an element of the storytelling, while animation uses movement through time. The images are not juxtaposed spatially, but temporally. The space (the position of the screen, and the eyes of the viewer) is unchanged during the storytelling process. What is changed is the content of that piece of space.

 

Origins of Animation

Although humans have been telling stories with the use of motion over time (dance, puppet shows) since they evolved as a species, the roots of animation are far more recent than those of comics. That is so because there is far more technological expertise required to produce the needed effects. Early animation devices have their roots in the experiments with the properties of light. Various inventors have built devices with the purpose of fooling the eyes of the viewer by presenting them with successive images with slight progressive changes, placed in the same spot. Such devices included the magic lantern, the flipbook and the thraumtrope (Kinsey, 1970, p.10-11).

These devices were used as novelties or toys for amusement, but did not have a big impact. They could show short scenes, but could not tell real stories. The conditions for moving into that direction started to emerge in the second half of the Nineteenth Century, with the advent of photography and the growing ability to create intricate machines. One of the main discoveries that cleared the path for cinematography was George Eastman’s invention of the flexible photographic film. The film was introduced on the market around 1885 (Kodak Eastmen Company, 2000). But even before that, there were efforts to expand the use of photography to re-create (the illusion of) motion. A prime example of this trend was the work of Eadward Muybridge.

 

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 Contents | Foreword | Glossary | Works Cited
Comics: Bits of History | Modern Age | Great Adventurers | Vocabulary | Grammar: Closure
Animation: Origins | An Early Animator | Classical Animation | Making an Animation | Epilogue

 


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