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Filip Stojanovski

Contemporary Storytelling: Comics and Animation

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Making an Animation

Storyboard

The storyboard is a visual tool that presents the flow of the action. It looks like a very detailed comic, and includes sketches of the behavior of the characters during the story, as specified by the written script. It specifies the changes of camera angle, changes of position or changes of direction of the movements of the participants in the action. This sketchy record is then used to draw key frames.

Batman: storyboard example.

Drawing Key Frames and Animating

Classical animation includes the use of drawings, which are photographed with a special camera, and then joined in a film sequence. Such drawings (or paintings) are called cells, and the whole process "cell animation." Because some of elements in the drawings do not change from cell to cell, it is best to re-use what is already drawn. This way the drawings consist of several layers of transparent plastic (celluloid), each containing different elements of the scene. For example, one layer for the far, immobile background such as the sky and the horizon, another for the closer background such as a group of trees, and a third for the character.

The design of the scenes also plays a role in the emotional involvement of the viewer. Because the background is static, covering 90% of the field of vision, animators pay great attention to filling in details that would make it as believable as possible (White, 1988, p.154). The use of colors, line styles and patterns also enhances the emotional effect (Thomas & Johnston, 1981, pp.483-486). Similarly to the style of drawing of Japanese comics, the elaborate backgrounds provide a sharp contrast to the stylized characters, helping the viewer enter the world of the story with greater ease (McCloud, 1993, p.43).

When the cell is photographed it becomes a frame – part of the motion picture. The important frames in which changes in size, position, direction or shape occur are called key frames. Usually the lead artists draw these cells first. Then, the act of animating takes place: the animators draw the cells that are in between the key frames. This process is more based on calculation than on artistic creativity, involving drawing slight changes in the position from one drawing to the next. Because the cells drawn are in between the key frames, it is sometimes referred as "in-betweening" or "tweening" (Macromedia, 1999). After the cells are drawn, they are photographed and included in the movie.

Sound Synchronization

Different theorists share the position that the use of sound is of vital importance in wrapping up the whole animation. The background music sets the mood in a powerful way. But what adds the final touch to the process of convincing the viewer of the "reality" of the experience is the synchronization of characters’ speech. The speaking scenes get a different treatment than the rest of the movie. When making such scenes, the conversation of the actors is recorded before the drawing (White, 1988, p.134). Then, the editors do extensive temporal analysis of the recording, documenting the time of utterance of each distinct sound, and calculating which frame is related to that moment. This information is forwarded to the animators, who can draw the appropriate facial expressions to appear at the appropriate time for the sound (Culhane, 1990, pp.212-213). This makes the movie complete, and ready for viewing.

 

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 Contents | Foreword | Glossary | Works Cited
Comics: Bits of History | Modern Age | Great Adventurers | Vocabulary | Grammar: Closure
Animation: Origins | An Early Animator | Classical Animation | Making an Animation | Epilogue

 


All content copyright © 1999-2006 by Filip Stojanovski. Last update: December 30, 2005.

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