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Filip Stojanovski

Contemporary Storytelling: Comics and Animation

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The Great Adventurers

Tarzan of the Apes! The most popular romantic hero of modern times.Because selling comics proved to be such a good business, many other publishers and artists followed in Outcault’s footsteps, and by the thirties the market expanded in the direction of a younger audience. Although daily or weekly newspaper comics and cartoons continued to make social commentaries, the subject of this new generation of comics was not the present. Most of them told stories about places far away, and about larger-than-life heroes. Americans, in and out of the Great Depression, needed a relief from the crude reality. The genre of adventure novels came to age with Edgar Rice Burroughs as its foremost writer.

During this time, a new kind of publication emerged, totally devoted to comics: the comic book. With the help of skilled artists such as Harold Foster and Burne Hogarth, Burroughs’ stories of Tarzan were adapted for comics, marking the beginning of the era of adventure heroes. Flash Gordon, Brick Bradford, Fill Corigan, Rip Kirby, Superman, Batman, and a throng of other comics heroes soon followed Tarzan’s footsteps.

Harold Foster, self-portrait.Foster later created "Prince Valiant" (Jakupovic, 1999), an epic story set in the Medieval Europe based on the legends about King Arthur of Camelot, and strongly supported visually by imagery that "resurrected" the feel of that time period. It marked the height of "photographic realism" in comics, where each image was drawn in a way to resemble the reality in as many aspects as possible. Foster believed in doing extensive research to the point of going on location in England to draw the scenery authentically. In "Prince Valiant," Foster did not use the usual bubbles to store the text, but put it in boxes below the pictures (Goldberg, 1994). This was possibly done because he tried to represent the scenes as completely as possible. Although personally successful, with "Prince Valiant" being considered a masterpiece in a class of its own, Foster did not have many heirs among his colleagues who would continue to use his style of storytelling.

Portrait of Harold Foster's Prince Valiant.

Somehow, most of the other comic authors moved away from realism, in the direction of exaggeration of physical traits (the superhero comics) or more stylized (seemingly simpler) drawings. The reason for this departure from realism goes far deeper than the need for investment of less effort and time in the production of the comics, tackling the very nature of this medium. But, in order to be understood at the core, comics had first to survive in the world at large.

Over the years, the spread of comics was sometimes obstructed by censorship. Censorship was sometimes politically motivated, as in Mussolini’s Italy (Castelli at all, 1999, pp. 3-4), where comics as a medium were banned because of their link to America.

Although not done by the state, censorship existed on the other side of the Atlantic, too (Kamalipour & Carilli, 1998). Its main proponents were the publishers, making it connected with the "market forces," and only indirectly with politics. The big distributive syndicates "advised" authors to make comics that would not endanger the intellectual status quo; if they would like to see them be published. The idea was to keep a low profile on sensitive issues, in order that the mainly white, middle class audience, already conditioned to receive "just entertainment" from reading comics, would not be disturbed. Thus, comics that did not support the worldview (including the prejudices) held by the majority, had less chance for publishing, and becoming popular.

As a reaction to this situation, a whole genre of so called "underground comics" sprout in the sixties, with authors such as Robert Crumb, who openly challenged and ridiculed the values of American society. This movement, although significant as a historical example and inspiration for future artists, did not impact the mainstream American comics industry of its time. This is analogous to the way the flower power "rebellion" hindered the expansionist course of U.S. foreign policy only in appearance: in spite the loud domestic opposition to involvement in wars, the U.S. Army continued the bombings in South East Asia, just was more covert about it.

Mainstream comics did not feature non-white characters as protagonists for quite some time. Before World War II, colored people were often portrayed as ignorant savages, servants, villains or targets of ridicule. Alex Raymond, the author of "Flash Gordon," portrayed Ming, the main villain, an Asian. Lee Falke, the author of "Mandrake the Magician," made Lothar, who had supposedly been a prince in his African country, a servant to his hero. Right after the Second World War, colored people were mostly ignored as characters. This situation persisted until the seventies. Although today there are comic strips from and about people of African Americans ("K-Chronicles" by Keith Knight, "Boondocks" by Aaron McGruder), a glance on the comics page of any contemporary newspaper still reveals a dominance of white comics authors and characters.

Censorship may have slowed the evolution of comics, but did not limit its spread in the long run. Comics found their way, or re-emerged, in most of the industrialized world. Three distinct comic "cultures" are present today: the American, the European, and the Japanese.

The American comics, based on short adventure stories, often with the same set of characters, but without much characterization and repetitive plots, became famous for the superheroes of the publishing houses of Marvel and D.C. The European comics were also serialized, but with longer episodes, which presented more details about the characters (SE-G, 1999). The main European comics centers were France, Italy and Belgium. American and European comics used different styles of drawing, from realist to very stylized and grotesque, but did it with consistency once a particular style was chosen. By the end of the 20th century, this practice was contrasted with the international introduction of Japanese comics.

Japan, as a country and a culture, draws its comics roots from its rich visual arts tradition. Comics ("manga") in Japan were and are not just "kids’ stuff," but an integral part of everyday life (HIES, 1999). The same goes for Japanese animation, called "anime". In the recent years, they were widely recognized and sought out outside Japan.

Japanese visual storytelling media cover wide range of uncensored topics with their own distinct style of drawing. The peculiarity of the Japanese drawing style is the mixture of realistic elements (such as the backgrounds and the depiction of movement) with simplified features of the main characters. The growing popularity of manga and anime may serve as an example that can help us understand the nature of the appeal of comics and animation in general.

 

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 Contents | Foreword | Glossary | Works Cited
Comics: Bits of History | Modern Age | Great Adventurers | Vocabulary | Grammar: Closure
Animation: Origins | An Early Animator | Classical Animation | Making an Animation | Epilogue

 


All content copyright © 1999-2006 by Filip Stojanovski. Last update: December 30, 2005.

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