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Filip Stojanovski

Contemporary Storytelling: Comics and Animation

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Foreword

The goal of this paper is to provide information that would contribute to the understanding of three related art forms, and their resulting influence in society. The wide usage of these art forms in communication mediums makes the receivers take them for granted: their presence and effects often pass unnoticed. The art forms in question are comics, animated cartoons and interactive applications. They all share common historical roots, usage of storytelling techniques, as well as conceptual similarities in the process of production.

I have been interested in visual arts since childhood, especially in drawing. While in primary school, I wanted to be a comic book artist. At the time, I maintained a fairly large collection of diverse comics, which were almost all in Serbian or Croatian, the most widely used languages in former Yugoslavia. Although foreign artists--from Italy, France, or the USA--made most of these comics, there were several successful local artists who proved that you could make a living from it without moving to the West. Ex-Yugoslavia also had two, internationally acclaimed, "schools" of animation: Zagreb and Skopje. Good domestic animations were shown on TV side by side with cartoons from the USA and USSR. The country was socialist, but non-aligned, not a part of either of the two sides in the Cold War. There were cultural imports from both sides of the Iron Curtain.

The break and the severe economic recession that struck the Yugoslav federation in the nineties brought the publishing, and especially the comics publishing, to a standstill. A whole new generation of kids--potential readers--enclosed behind the new borders and saturated with politics, grew up in an environment where the TV news replaced cartoons, sleazy tabloids replaced comics, and low-quality music replaced almost all other forms of entertainment. Naturally, I wasn’t quite pleased with this development.

I was glad when I recognized some elements of comics and animation returning with the advent of digital technology: computer graphics, games and Internet. And I am hopeful that, if economic and political situation improve, there will be a revival of storytelling in these areas, storytelling based on imagination and humanness, not on party propaganda and intolerance.

"Omnia mutatur, nihil interit" - everything changes, but nothing is truly lost (Saiman & Muth, 1996, p.22). This is where I come from, and here is the story…

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 Contents | Foreword | Glossary | Works Cited
Comics: Bits of History | Modern Age | Great Adventurers | Vocabulary | Grammar: Closure
Animation: Origins | An Early Animator | Classical Animation | Making an Animation | Epilogue

 


All content copyright © 1999-2006 by Filip Stojanovski. Last update: December 30, 2005.

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