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Filip Stojanovski

Contemporary Storytelling: Comics and Animation

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Language of Comics: The Vocabulary

According to Scot McCloud (1993, pp.24-59), the language that the comics use is the source of their fascinating force. This language has its own distinctive vocabulary and grammar. The vocabulary that comics use consists of visual imagery (McCloud refers to a general class out of which all other pictorial representations, including letters and other symbols, are derived as icons). Use of simplified, "cartoonish" drawings allows the reader to identify with the characters. To put it simply, the more details are available, the more things are revealed which can exemplify the difference between the characters and the viewer. So, fewer details provide less opportunity for obstructions of identification.

Levels of simplification of a human face.
From the book "Understanding Comics" (1993) © Scott McCloud

Use of simplified drawings allows the reader to concentrate on the action and the presented ideas, rather than on the visible traits presented. The technique of simplification is used in other storytelling mediums too, such as the movies. There the simplification is done by the shallowness of the story structure and portrayal of the presented characters. This (and effects of marketing) explains the wide appeal of movies or TV shows that tell simple, even infantile stories. The reason (which at the same time is the result) is that the viewer is able to identify with the character without much effort, to accept a role in the story. When filmmakers use vague or non-descriptive pieces of data, such as "in the near future," dates without a year in them, or avoid mentioning the names of places, they also try to use this storytelling technique. An obvious example its application is provided by the popularity of the "first person" genre of video games. In these games, such as "Doom" and "Quake," the player does not see the character, but the computer screen shows the environment as seen by the character. This provides almost total identification, and accounts for the high addictiveness of these products.

McCloud (1993, p.30) calls this concept "amplification through simplification." Elimination of details that are not essential to the purpose of the work of art is enabling some other details, which were not eliminated, to step into the spotlight, with the viewer’s attention totally focused on them. As McCloud (1993, p.30) puts it, "By stripping down the image to its essential 'meaning,' an artist can amplify that meaning in a way that realistic art can't."

This kind of reasoning can be used to explain the success of Japanese comics, mentioned earlier (McCloud, 1999). Their drawing style that depicts the characters, especially their faces, in a very symbolic way (distinctively simple) allows the user to identify easily with them. The elaborate details of the backgrounds, and the length of the stories as an influencing variable, support this immersion of the reader in the reading, because they present elements relevant to this task. Additional support is provided by the use of visual cues that involve the reader more, such as the big eyes that trigger the innate mammal instinct for protection/liking of the offspring (mammal babies, cuddly or not, have a round head and eyes that are proportionally bigger than in adults).

 

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 Contents | Foreword | Glossary | Works Cited
Comics: Bits of History | Modern Age | Great Adventurers | Vocabulary | Grammar: Closure
Animation: Origins | An Early Animator | Classical Animation | Making an Animation | Epilogue

 


All content copyright © 1999-2006 by Filip Stojanovski. Last update: December 30, 2005.

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