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Filip Stojanovski

Contemporary Storytelling: Comics and Animation

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Comics’ Grammar: Closure

McCloud (1993, p.63) refers to the concept of closure as crucial in sealing readers’ involvement when partaking in reading comics. Closure is defined as the notion of observing the parts, but perceiving the whole. It is omnipresent in everyday life – humans perform "rounding" of impressions all the time. From recognizing a building by just glancing at some part of it to watching a series of still photographs shown at a rate of 24 per second and seeing movement while in a cinema, closure is often automatic.

Closure example.
Reader's mind supplements story elements from the white space between the images, called "the gutter", accomplishing closure.

Comics do the same, making the reader an accomplice in the act of storytelling. Use of the reader’s imagination when trying to make the connection between the two images on the page makes the reader involved. The real action of the comics does not take place in the rectangles with drawings inside, but in the mind of the reader. What is unseen tells as much about the story, as that what is explicitly seen. The space between the images, "the gutter," has as much to say as the images themselves. Similarly like the absence of colored people from "the funnies" in the Sunday newspaper after World War II was saying at least as much about the racial discrimination as the presence of stereotyped caricatures in the earlier ages.

In regard to closure, a drastic example is the process of watching television, analyzed by Marshal McLuhan in his most famous book "Understanding Media" (1963, pp.332-335). It is not the content of the program, but the perceptional properties of the medium that force it to the viewer. The human eye can accept very little of the information (just some of the few million pixels created by the motion of the ray of light across the TV screen) offered by this very low definition medium, thus forcing the mind to supplement for the gap. As a result, TV creates an involved, addicted viewer. In fact, concerning the level of required closure, the television is a medium that can match comics, and has indeed been identified as its prime competitor in this regard (McLuhan, 1963, p.165). The fact that the viewer’s involvement is automatic and involuntary, together with its propagandistic value, makes it rather harmful. Its centralistic nature, which conditions the viewer to watching without questioning, is what makes it such a good advertiser (brainwasher).

According to McLuhan (1963, p.169), the advent of comics, as well as other media capable of creating involvement in a similar fashion, indicates a profound change in the way humans perceive the world around them.

 

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 Contents | Foreword | Glossary | Works Cited
Comics: Bits of History | Modern Age | Great Adventurers | Vocabulary | Grammar: Closure
Animation: Origins | An Early Animator | Classical Animation | Making an Animation | Epilogue

 


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